AGI × Animals Wargame

By Sentient Futures (formerly AI for Animals), Constance Li @ 2025-10-08T02:14 (+62)

In September 2025 in Warsaw prior to CARE, 19 animal movement leaders came together to participate in the first ever AGI and animal welfare wargame. 

TLDR: Great-power moves and food-security shocks repeatedly overrode animal welfare efforts; standard campaigning tactics like mass mobilization struggled under political crackdowns and were overshadowed by government’s concerns about public unrest in the face of war risks.

Executive Summary

What this was

A strategic tabletop exercise designed to test whether current animal-advocacy theories of change held under fast AI progression and geopolitical stress. Participants were selected based on their potential strategic influence on the direction of the animal movement and assigned roles according to their pre-existing domain expertise which ranged from governments, frontier AI labs, animal agriculture companies, alternative-protein companies, animal advocates, funders, and media. They were then given an [amateurly] forecasted starting scenario and asked to stay in character while interacting and negotiating with one another over 4 rounds and 3 hours. 

Participants of AGIxAnimals gathered in Warsaw

This exercise was adapted from the AI-2027 tabletop exercise, which we ran once exactly “as is” to understand the game mechanics. We then ran it again with a newly written animal welfare scenario for Compassionate Futures Summit before making additional modifications to make the pre-CARE game as useful and smooth as possible. 

Why we ran it

Sentient Futures is a field-building organization focused on steering the future toward the welfare of all sentient beings—most of whom, as far as we know, are nonhuman animals. Because of the scale and urgency of animal suffering, interventions often default to triage, and scenario planning is rare in this space. Other cause areas already use it (e.g., ALLFED’s nuclear-winter food resilience work; The Artificial Intelligence Underwriting Company’s commercial approach to addressing AI risk). We ran this wargame to bring that discipline into animal advocacy and to test whether current strategies would remain robust and scalable as AI advances. 

The outcomes summarized below are intended to surface likely constraints, plausible leverage points, and common failure modes for animal advocacy and food-systems change under AGI dynamics.

Contents of this write up

This write up covers the major events that happened during the game, reflections on how existing theories of change held up (or didn’t), and shares the materials and instructions for replicating the game if you want to run it for your own group.

The Game

Scenario in brief

It was January 2029. The U.S. had a Vance administration. China was rolling out the Golden Wing Initiative, an AI-enabled precision livestock farming (PLF) system for caged broilers, domestically and across parts of Africa. Frontier labs kept accelerating. After the 2nd round, it was announced that U.S. labs had successfully developed AGI.

See here for the full starting scenario.

Game Highlights

Takeaways

Participant reflections

We asked participants for candid reflections on what felt realistic, what broke, and what could be improved. Key themes and selected paraphrased notes included:

Observed themes

  1. Convergence toward major-power conflict.
    Across all runs, endgames converged on U.S. vs. China escalation. By the final turns, we were approaching major-power war (“WWIII” trajectories).
  2. Power flipped the board quickly.
    Executive actions, export controls, and bloc deals reordered priorities rapidly. Prior regulations and animal-welfare commitments were easily reversed with little accountability from decision-makers. The early U.S. ban on cultivated meat had a devastating lock-in effect and removed a powerful lever for food systems change.
  3. Food security dominated under stress.
    As war risk and economic instability grew, price stability and calorie reliability outweighed public appeals about animal welfare.
  4. Windows were short.
    Opportunities appeared and closed quickly. Speed and adaptability mattered more than long, linear campaigns.
  5. “Outrageous” events felt less implausible.
    Elements that seemed extreme or unrealistic during the game (e.g., a high-profile assassination; nonprofit status risk) were actually echoed by real-world developments. The day after the game, political activist Charlie Kirk was assassinated. Earlier in the year, an executive-order threatened removal of 501(c)(3) statuses.

Implications for the movement

Limitations

A note on scope and use.

The outcomes and takeaways for this game are mostly meant as a jumping-off point for exploring potential strategies and is not meant to be a prediction of the future. It was only as good as the participants’ ability to model their characters’ perspectives. Real-world dynamics were hard to replicate, and many aspects of the gameplay were simplified to keep the game moving. There are things we would do differently if we ran the game again such as forcing more of the player actions to be focused on animals rather than on AI race dynamics. 

Appendix

Reference materials

Feel free to use these for running your own AGIxAnimals Wargame!

For any questions or assistance with adapting materials, please contact game [at] sentient futures [dot] ai

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Acknowledgements

Thank you to the many individuals who helped develop, iterate, and run this game: Ronak Mehta, Eli Lifland, Jonas Vollmer, Sanu Basurag, Jay Luong, Sam Chapman, Elena Voronkova, and Marta Mikita. 

We are especially grateful to The AI Futures Project for early guidance on game development and Anima International for generously covering the cost of hosting the event. 


Alistair Stewart @ 2025-10-08T12:52 (+5)

A sobering and important read. Thanks to Constance and the team at Sentient Futures for running it!