EAGxBoston 2022: Retrospective

By Kaleem, OllieBase, Rockwell, Miriam Huerta, Juan Gil @ 2022-07-14T13:09 (+59)

TLDR: We think EAGxBoston was a success. As the largest EAGx ever, the organizers, and CEA staff supporting them, learned lots of valuable lessons about how to plan large(er) EAGxs in the future. When asked “How likely is it that you would recommend EAGx to a friend or colleague with similar interests to your own?”, attendees gave a mean average response of 8.99, with 70.6% of attendees giving >=9/10.

A large group of people in a large room

Description automatically generated with low confidence
The Traditional Post-conference photo 

What is the purpose of this post? 

This post is a mixture of advice for future EAGx planners, feedback for the CEA events team from our EAGx planning team, a general recap/update about the success of the event for attendees and non-attendees, and hopefully a catalyst for comments about how we can improve EA conferences in the future[1]

High-level facts and figures

The EAGxBoston 2022 Logo 


Things we could have done better: 

The main challenge with the planning and execution of EAGxBoston was the short timeline from inception to the weekend of the event, which was around 3 months. This led to organizers immediately needing to put in close to 1FTE planning the conference, vendors having to deal with accelerated timelines, and attendees and speakers having to deal with short timelines and often-delayed communication, both leading up to and during the event. Below is a truncated version of our much longer list which can be found in the full public document

Deciding a date for the conference

We took a long time to decide a date for the conference, which caused a cascade of delays, because we couldn't lock-in any vendors, speakers, or attendees as a result. 

Securing a venue sooner

Once we had decided on a conference date, we still took 2-3 weeks longer than  needed deciding which of the venues which we'd secured to go with. 

Swapcard: 

Confirming the schedule earlier

Organising hotel accommodation earlier and better

Registration

T-shirts 

Have (a) volunteer(s) dealing with routine emails earlier 

Make sure that all food allergy labels were totally correct, crystal clear

 

Strategy & goal setting

When planning EAGxBoston, we knew that the majority of potential attendees would be US-based college students. We were relatively confident about this, given that we estimated ~1500 US-based students would have completed an EA intro or in-depth fellowship program in person or online since the last EA conference to happen in the US (2019). Given that we were hoping to have a 1000 person conference, where we’d hopefully have between 60%-75% of attendees being “new” or “inexperienced” EAs (vs 40%-25% “experienced” or mentors or content experts), we had the following goals for the conference: 

  1. Major: To maximize the number of meaningful connections made, and interesting ideas heard, by attendees.
  2. Major: To make attendees as excited and hyped-up about EA ideas and the EA community as possible
  3. Minor: to make attendees consider reducing or eliminating animal products from their diets.

Core team & volunteers[2]

The organizing team consisted of Kaleem Ahmid and Juan Gil (both based in Boston), Rachel Woodard and Rockwell Schwartz (both based in New York City), and Miriam Huerta (based in New Haven). They were supported by Ollie Base, Ivan Burduk, and other members of the CEA events team (in the UK). In the weeks leading up to the conference, key volunteers included Megan Nelson, Annie Barnett and Mat Allen.

A group of people posing for a photo

Description automatically generated
Left to right: Miriam Huerta, Juan Gil, Ollie Base, Rocky Schwartz, Kaleem Ahmid, Rachel Woodard

 
A group of people posing for a photo

Description automatically generated
Volunteers wearing their volunteer t-shirts, displaying the back side of the EAGxBoston attendee T-shirt. Also in picture is a pile of the plainer, alternative, black attendee t-shirt


Budgeting, finances, and reimbursements

Budget and costs

The overall cost of the conference was $484,881.86 ($535.78 per attendee). This was more than CEA or the organizers had originally budgeted for, although the original budget was not proposed with ~1000 attendees in mind. Compared to the recent EA Global conferences in London, it seems that the costs of the venue and catering were significantly higher than expected, although they were within industry standards in the city of Boston (they were similar to the costs of all the other quotes we received from venues in the RFP stage of planning). 

Even though this seems like a lot of money for an EA conference, it is important to put the cost into perspective. The mean estimate of the cost of a ticket to a similar event, according to the seasoned conference venue professionals who we worked with, was between $400-800. Most attendees at EAGxBoston didn’t have to pay anything to attend – if we required everyone to buy a ticket, we could have probably reduced the total cost by only ~25%. In addition, if you think about what the counterfactual value of a getting a young person to make a 100% commitment to a high impact career is (lets say ~$1M, conservatively)[3], the conference would pay for itself if it had that small of change overall – which would be equivalent to ~0.1% of a shift towards a high impact career per attendee, which seems like a likely effect based on the outcomes attendees reported. 

For those planning on hosting an event in the future and are interested in a detailed breakdown of costs, please request viewing permission from Ollie Base here

 

Reimbursements

The process for applying for, approving, sending, and receiving travel reimbursements seems to be largely functional and reliable, but has a lot of built in points of failure. 

Applying: 

 

Applications 

Applications for EAGxBoston opened on the 15th of January. 

However, the main issue with the timeline for applications was not the launch date, but rather how potential attendees treated the application deadline. Even with the application being open for ~3 months, the deadline being clearly stated in multiple places, and numerous emails sent to people who’d partially completed their application or had previously attended an EA conference, we still received ~100 applications after it had closed. It is worth noting that the majority of these applications were not from first-time attendees or intro-level EAs. We think this is bad for a number of reasons: 

  1. It meant that we did not know the final number of attendees for the event until a few days before the event. This means that vendors who needed quantities (such as catering, merchandise, security) were given rough estimates which had to be overestimations, further raising costs.
  2. The week before the event is the most demanding week of the planning process for organizers, and having to process an additional 100 applications during that week probably cost us 0.5-1FTE of organizer time, which could have been avoided if the applications were processed alongside the rest of the applications earlier in the year.
  3. This follows a trend in the community where a small subset of regular EA conference attendees has been allowed to get away with applying after the deadline and still been accepted. As a result, there is now an expectation that if you apply after the deadline, or email the organizers (especially if you have a personal connection with them) asking to register when registration is closed, that your request will be granted. We should be striving to be better than this as a community. We would encourage future conference organizers to have a strict policy of not allowing late applications or registrations to EA conferences, in order to establish a norm of applying on time, in order to maintain fairness and equitability in the community and prevent organizers from having to choose between integrity and social cost, and in order to reduce extra and unnecessary strain on organizers. 
     

Creative

We took the aesthetics of the conference quite seriously. The reasons for this were 

1) we wanted to break our community’s habit of placing low value on aesthetics

 2) we wanted our attendees to really like our conference and merchandise so that they’d be happy to show it off afterwards, creating some positive spillover after the conference in the form of brand exposure.

 We designed our own logo, name badges, 2 t-shirts, 2 tote bags, and stickers to give to attendees (all pictured somewhere in this post).We’ve received a lot of positive feedback about the merch offered at EAGxBoston – in particular, the tan and orange t-shirt has been very positively received – people have been seen wearing them at EAG London and EAGxPrague. We have also been asked by at least 100 people who weren’t at the conference if we could send them one, and many group organizers and other EAGx organizers have asked us what programs we used and how we went about designing our merch. We hope we’ve started a trend that future EAG(x) t-shirts will be interesting and fun. 

Subsequently, Marka Ellertson (now of EA t-shirt design fame) has agreed to design the t-shirt for the upcoming EA Global San Francisco!


Survey results

In classic style, attendees were asked to sit in silence and complete the feedback form en masse at the end of the conference. We’ve reported some relevant metrics from those responses below:[4]

Table with key/interesting findings 

Notes on these results: 

Other topics in the Retrospective doc: 

Thanks to Justis from The Forum Feedback Service and Ollie Base for their extensive feedback on this post and the longer document. 

  1. ^

    Views expressed by the organizing team are made solely in our independent, non-professional capacity – the publication of these views does not imply the endorsement of our employers or CEA’s events team.

  2. ^

    Thanks to our volunteers!: Aleksandr Lyzhov, Andie Hansen, Anjay Friedman, Annie Barnett, Anshul Khandelwal, Arjun Durbhakula, Blake Hannagan, Charlotte Darnell, Claire Nyquist, Daniel Scott Mcintosh, Dmitrii (Mit) Troitskii, mErik Halperin, Evelyn Fitzgerald, Gintare Slauzgalvyte, Grace Hoglund, Harrison Gietz, Isaac Blumenthal, Jade Zaslavsky, Jean Cadet, Jeremy Campbell, Jerod Richards-Walsh, Jess Austin, João Bosco De Lucena, Johanna Schandera, Joshua Preuss, Juan Pablo Ramos, Kathleen Yan, Khalid Ansari, Lauren Mangla, Louise Van, Den Heuvel, Madina Zauzanova, Maya Deutchman, Megan Nelson, Michael Hewlett, Miranda Zhang, Nicholas Seier, Oraya Srimokla, Patryk Jarmakowicz, Philippe Rivet, Robi Rahman, Roshni Dadlani, Sarah Cheng, Tereza Flidrova, Tzu Kit Chan, and Xuan

  3. ^

    It's hard to say what the value of a counterfactual high-impact career is (We tried to explain this in this post). However it might be easiest and most conservative to simply just say that the median college graduate might earn ~$1 over their career, and therefore that's the value of their career counterfactually, even if we think that a high impact career might on expectation have a value orders of magnitude greater than that. Its also worth noting that "committing to having a high impact career" has a wide variety of ways to play-out in real life, some of which might not be valuable at all. In addition, there are a whole bunch of other things which might make a conference valuable that aren't "getting students to commit to a high impact career", such as counterfactually taking the GWWC pledge, or starting their own local groups, or supporting future organizing efforts, or spreading the word somewhat about EA, or feeling more positively about EA and spread this somewhat through the broader culture, or  become energised and protected somewhat against burnout/isolation/value drift.

  4. ^

    LTR= Likelihood to recommend


Hamp @ 2022-07-14T18:00 (+4)

Thank you for the detailed retrospective. I am glad to see such transparency, especially with the finances. It is also nice to see parts of the EA community start to value aesthetics more . I would like to see more pictures of the aesthetics of the conference if you have any. Thank you.

Adam Binks @ 2022-07-15T09:14 (+2)

Great to see this writeup, thank you!

In the runup to EAG SF I've been thinking a bit about travel funding allocation. I thought I could take this opportunity to share two problems and tentative solutions, as I imagine they hold across different conferences (including EAGx Boston).

Thing 1: Uncertainty around how much to apply for

In conversations with other people attending I've found that people are often quite uncertain and nervous when working out how much to apply for. 

One way to improve this could be to encourage applicants to follow a simple procedure for working out how much funding to apply for. E.g.: 

1. Go to Google Flights, and find a typical cost for a return flight on the conference dates. 2. Open Google Maps and find a rough lower bound of hotel prices near the conference venue, and multiply by the number of days you plan to stay. 3. Add £x slack to cover possible price rises and incidental costs.

Thing 2: Slow travel funding approval leading to higher prices

Another experience I've had is that the delay in approving travel funding was quite long (>2 weeks). In this period, the prices of flights rose significantly, and accommodation availability dropped, so the cheap options weren't available any more. Some other attendees I know needed to apply for more funding in response to this, which also took a few days to be approved (in which time prices rose further!)

My guess is that bringing in an extra person to let you respond to funding requests faster might therefore pay for itself. It would also reduce the uncertainty for attendees, which may let them spend less total time on arranging logistics for the conference. In particular, if there is a simple formula/heuristic for travel funding requests, then someone with little prior experience would be able to quickly and easily respond to requests. 

 

I'd be interested to hear if you've considered these ideas - I'm sure there are a bunch of extra constraints I'm not aware of, conference planning sounds very complex!